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Mike Williams
[email protected] - mikewilliams.weebly.com - 951.378.5340
Software
Autodesk Maya, Autodesk 3DS Max, Autodesk Mudbox, Substance Painter, Unreal 4 Engine, Pixologic Zbrush, Adobe After Effects CC, Adobe Creative Suite CC (Photoshop and Illustrator)
Skills
3D Modeling (Environment, Vehicle, Prop and Character) UV Mapping, Texture Mapping, Materials, Lighting, Animation, Rigging, Dynamics, and Particle Simulation and Rendering. Game engine world building, asset integration and optimization, materials/textures, lighting, post production and VR setup for simulation.
[email protected] - mikewilliams.weebly.com - 951.378.5340
Software
Autodesk Maya, Autodesk 3DS Max, Autodesk Mudbox, Substance Painter, Unreal 4 Engine, Pixologic Zbrush, Adobe After Effects CC, Adobe Creative Suite CC (Photoshop and Illustrator)
Skills
3D Modeling (Environment, Vehicle, Prop and Character) UV Mapping, Texture Mapping, Materials, Lighting, Animation, Rigging, Dynamics, and Particle Simulation and Rendering. Game engine world building, asset integration and optimization, materials/textures, lighting, post production and VR setup for simulation.
Professional Work Experience
MPC / Technicolor May 2022 - Present
Senior Virtual Art Department Artist ( VAD) / Senior Pre-Vis Artist
BlueHalo / AEgis Technologies Group Aug 2020 – May 2022
Senior Asset Artist / PreViz Artist
Digital Domain Jan 2020 – May 2020
Senior Asset Artist / PreViz Artist
The Third Floor Inc. Jun 2017 – Dec 2019
Senior Asset Artist
Creative Director / Producer
Saatchi and Saatchi Los Angeles (Contract) 2016 – 2017
Senior Technical Artist and Vehicle Modeler
Art Institute of California Inland Empire and Los Angeles 2006 - 2016
Lead Full Time Instructor Media Arts and Animation, Game Art and Design and Interior Design
Norco College (Riverside Community College District - RCC) 2009 – 2016
Senior Game Art and Computer Information Systems Faculty
Autodesk, Inc. 2007 – Present
Autodesk 3DS Max, Autodesk Maya Certified Instructor
DKGlobal, Inc. (Contract) 2012 - 2013
Consulting Art and Technical Director
UCLA (University of California Los Angeles) 2006 – 2009
Part Time – Film and Animation Faculty
Climax Group Inc. Los Angeles (Konami, THQ, Midway, SCEA) 2005 – 2006
2D/3D Artist and Designer
Schmidt Consulting and Pre Viz 2005 - 2006
Project Manager, Design Director and Senior 3D Artist
MPC / Technicolor May 2022 - Present
Senior Virtual Art Department Artist ( VAD) / Senior Pre-Vis Artist
- Senior VAD Artist - Environments and world building in Unreal Engine 4.27/5.0. Geometry prep and optimization of all assets and environments for Virtual Production as it relates to current production, LED/Volume/Stage.
- Work with and edit Environments, Assets, Materials, Texture, Lighting, Post Process, Sequences and optimization.
- Senior asset modeler for feature film visualization and post visualization. Create efficient models for environments, characters, vehicles and props. Specializing in optimization of assets and shader pipelines for use in and out of game engines. Rigging of assets, materials and textures, lighting, rendering and presentation of all elements and assets / environments.
BlueHalo / AEgis Technologies Group Aug 2020 – May 2022
Senior Asset Artist / PreViz Artist
- Senior asset modeler for visualization and simulation content creation for U.S. Military and Government contracts. Create efficient models for environments, vehicles and props. Specializing in optimization of assets and material pipelines for use in and out of game engines. Materials and textures, lighting, rendering and presentation of all elements and assets / environments.
- Senior Game Engine Artist - VR setup / VR optimization of all assets and environments in Unreal Engine for Visualization/ Simulation and AR needs.
Digital Domain Jan 2020 – May 2020
Senior Asset Artist / PreViz Artist
- Spiderman "No Way Home" 2021
- PUBG - Commercial 2020
- Disney / Marvel, Unannounced project
- Senior asset modeler for feature film visualization and post visualization. Create efficient models for environments, characters, vehicles and props. Specializing in optimization of assets and shader pipelines for use in and out of game engines. Materials and textures, lighting, rendering and presentation of all elements and assets / environments.
- Senior VAD (Virtual Art Department) Artist - VR setup / VR optimization of all assets and environments in Unreal Engine for Film, Virtual Production, ride attractions and AR needs.
The Third Floor Inc. Jun 2017 – Dec 2019
Senior Asset Artist
- The Mandalorian Season 1&2 (Episodes 1-16) Lucas Film, Disney 2019
- Infinite - Paramount Pictures 2021, Godzilla vs. Kong - Legendary Films 2021, Doolittle - Universal Pictures 2020, Captain Marvel - Marvel Studios 2019, Detective Pickachu - Legendary Films 2019, Christopher Robin-Disney 2018, Skyscraper-Legendary Films 2018, The Christmas Chronicles-Netflix 2018, 2020 Toyota Supra "Wizard" Superbowl Commercial - Framestore 2019, Gears of War 5 - "Kait Broken Trailer" - A52 2019
- Senior asset modeler for feature film visualization and post visualization. Create efficient models for environments, characters, vehicles and props. Specializing in optimization of assets and shader pipelines for use in and out of game engines. Rigging of assets, materials and textures, lighting, rendering and presentation of all elements and assets / environments.
- Senior VAD Artist - VR setup / VR optimization of all assets and environments for ride attractions, Virtual Production and AR needs.
Creative Director / Producer
- Creative direct team with all Medical, Forensic and Reconstruction animations. Art Direction for advanced and more technical driven Forensic 3D Animation.
- Ensure all projects are delivered on time and under budget. Manage and direct client feedback to team while documenting all processes for production with companies proprietary based software.
- Technical Direction for Autodesk Maya and 3DS Max programs. Render diagnostics and pipeline to incorporate new software trends and industry trends as needed.
- Manage art department and assist lead and senior artist when needed on advanced projects and production pipeline.
Saatchi and Saatchi Los Angeles (Contract) 2016 – 2017
Senior Technical Artist and Vehicle Modeler
- Senior Modeler for various model year Toyota, Lexus and Scion vehicles. Vehicle re-topology / resurface for use in advertising and distribution nationwide. Prepare CAD data for lighting and materials
- VR setup for Toyota projects, vehicle optimization, uv and shader optimization for engine. World building, vehicle and environment materials, lighting and VR optimization.
Art Institute of California Inland Empire and Los Angeles 2006 - 2016
Lead Full Time Instructor Media Arts and Animation, Game Art and Design and Interior Design
- Intro, Intermediate and Advanced Level classes in 3D Modeling, UV Mapping, Texture Mapping, Materials, Lighting, Animation, Rigging, Dynamics, and Particle Simulation and Rendering.
- Team production classes, 12-30 students all working to complete a game in 3-6 months. Completed and shipped over 30 titles for multiple delivery formats online.
- Lead Senior portfolio faculty for all portfolio classes.
Norco College (Riverside Community College District - RCC) 2009 – 2016
Senior Game Art and Computer Information Systems Faculty
- Instruct classes in Autodesk Maya 20116 and Adobe Creative Cloud
- Lecture classes on Game Art Development, Game Design and Theory and Dynamic Simulations.
Autodesk, Inc. 2007 – Present
Autodesk 3DS Max, Autodesk Maya Certified Instructor
- As a member of the Professional Instructor Community (PIC) I work directly with Autodesk and other certified instructors on new software updates and industry trends and changes.
DKGlobal, Inc. (Contract) 2012 - 2013
Consulting Art and Technical Director
- Art Direction for advanced and more technical driven Forensic 3D Animation and Rendering
- Technical Direction for Autodesk Maya and 3DS Max programs. Render diagnostics and file structure.
- Manage art department and assist lead and senior artist when needed on advanced projects and production pipeline.
UCLA (University of California Los Angeles) 2006 – 2009
Part Time – Film and Animation Faculty
- Instruct classes in Autodesk Maya and Adobe After Effects
- Lecture classes on History of Film and Language, Animation and Visual Effects
Climax Group Inc. Los Angeles (Konami, THQ, Midway, SCEA) 2005 – 2006
2D/3D Artist and Designer
- 3D Environment Artist – Modeled, UV Mapped, Texture Mapped and Lighting of Environments for “Silent Hill Origins PSP”, “Atv Offroad Fury 3+4 PS2”, “MotoGP 06 Xbox360”
- User Interface Artist – Designed layout, Branding, Logos, Packaging and User Interface Design for “Silent Hill Origins PSP”, “Silent Hill 5 Homecoming PS3”, “Steel Horizons PSP, DS”, “Mortal Combat Unchained PSP Port”, “Oblivion Elder Scrolls PSP Port”
Schmidt Consulting and Pre Viz 2005 - 2006
Project Manager, Design Director and Senior 3D Artist
- Senior Designer and 3D Artist for all corporate branding and design for firm
- Senior 3D Artist for all Photo Real Pre-Viz Rendering for clients, both Interior and Exterior projects. Implemented AutoCAD Floor plans into 3DS Max for Rendering and Project presentations for clients. Created Furniture, Lights and all other needed effects for projects.
Education and Training
Master of Fine Arts, Game Art and Design (High Honors Graduate), 2015
Academy of Art University, San Francisco
Bachelor of Science, Media Arts and Animation (Honors Graduate), 2004
The Art Institute of California, Los Angeles
Autodesk University, 2007 / 2008
Autodesk Certified Instructor Program
*References Available Upon Request*
Master of Fine Arts, Game Art and Design (High Honors Graduate), 2015
Academy of Art University, San Francisco
Bachelor of Science, Media Arts and Animation (Honors Graduate), 2004
The Art Institute of California, Los Angeles
Autodesk University, 2007 / 2008
Autodesk Certified Instructor Program
*References Available Upon Request*