Camry
I was responsible for modeling the all new interior of the 2018 Camry for use in VR projects, clinics and media campaigns. All geometry was modeled at film resolution with the highest possible level of detail. I created UV projections, light map data and prepped all geometry for use in the UE4 game engine for both interior and exterior. While I was responsible for the interior of the vehicle I also completed 25% of the exterior details and trims for the Camry. All geometry was used for high resolution 3D renders of vehicles that were to be used on the Toyota website and for all advertising campaigns in North America, both digital and print. Contributing artists, Nicholas Golden, Chris Nolan and Steve Browning. * All images are screen shots, no renders, no retouching, 100% raw.
I modeled / prepared the geometry for import. Created Uv projections, Light map data and prepped / optimized all geometry, Materials, Textures and Bakes for use in the Unreal Engine 4. Final scene runs @ 125 fps in VR. All images are screen shots, no renders, no retouching, 100% raw. Contributing artist: Nicholas Golden
Prius Prime
I was responsible for modeling the exterior of the 2017 Toyota Prius Prime. I created a low resolution VR ready model for use in the "The Impossible Quest" with Syd Mead and Jason Zada. I created UV projections, light map data and prepped all geometry for use in the Unity game engine. Outside of VR use I also modeled high resolution accessories and optional equipment for various trim levels of the Prius family. All geometry was used for high resolution 3D renders of vehicles that were to be used on the Toyota website and for all advertising campaigns in North America, both digital and print.
Scion IQ
I was responsible for geometry prep of existing CAD data as well as modeling of badges and other accessories for this vehicle. I also created the original geometry for front bumper assembly and rims.
TRD PRO 4Runner
I was responsible for geometry prep of existing CAD data as well as modeling of badges and other accessories for this edition of 4Runner.
Mirai
I was responsible for geometry prep and optimization for use in the UE4 game engine while conducting R&D for some upcoming VR projects.